Im a freelance 3D modeler based out of New York, working primarily in Maya and Zbrush.

soto.dave@gmail.com

(860)-906-4303

Uncle Ben's - Magical Process

Hornet Inc. 

Modeled several props and assets for this spot including foliage and mechanical set pieces. Also did digital sculpting on the clothing for some of the puppet characters in the kitchen scene to add seams and stitches to reused assets. 

 

Fruit Snacks - Roller Coaster 

Buck

For this spot I was asked to bring just about all the assets into Zbrush and sculpt over them to create the uneven and irregular look of the materials. The effect carried over to the geometry, but for the most part was applied through normal mapping. 

Confused.com - Farm 

Hornet Inc.

Modeled several assets for this spot. Vehicles, tools, trees, and buildings. Fairly simple work here, but very fun.

 

Confused.com - Blackbox

Hornet Inc.

Same role as above, essentially. Modeled a few vehicles, and several props placed throughout the sets.

Confused.com - Calypso

Hornet Inc.

Modeled several props including vehicles, the dockside bar set assets, and smaller props populating the town set.

 

Columbia Water Center 

Hornet Inc.

Sculpted several wood carved panels in Zbrush that were set into various assets during the spot, including the opening and closing shots.

V8 - Fusion

Buck

Modeled and sculpted the main carrot character in Maya and Zbrush. Creepy, but fun. Loved working on it.

 

Grimbergen - Phoenix 

Buck

Modeled the titular Grimbergen Abbey and sculpted several rock formations in zbrush.

 

Sherwin Williams - Daybreak 

Buck

Modeled the mesa set along with a few other props in later shots. Also bent and warped assets in later shots in order to create a more hand-made look. 

 

Sherwin Williams - Bees 

Buck

Created bee, willow tree, and hive models along with a few other background props.

 

Fruit Snacks - Photo Booth 

Buck

Modeled blue fruit roll-up character, photo booth character, and boardwalk set (minus palm tree and lamp post)

 

Sherwin Williams - Paint Chips

Buck

Modeled most of the elements for the "frog" shot including all the foreground assets and the frog itself.